你经常会听到诸如DirectX 12、Vulkan和OpenGL的名词,这其实是三种主流的图形API(应用程序编程接口),它们为开发者提供了与显卡硬件交互的工具,用于渲染2D和3D图像——游戏以及3D渲染工具实际上都离不开这些API。再浅显一点,你可以将这三种API理解为人(开发 ...
Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group. Most notably, we ...
Throughout the past few weeks, I’ve received some passionate pleas from hardware fans wanting me to include Doom Vulkan testing and conduct a performance analysis. Of course, I understand the reason ...
早在2015年的游戏开发者大会(GDC)上,OpenGL官方组织Khronos Group就提出了全新的计算机图形API规范Vulkan。在十年后的GDC 2025前夕,谷歌方面宣布将Vulkan确立为Android的官方图形标准。 看到这里,可能会有不少朋友会感到困惑,Vulkan不是早就已经出现在Android系统里了 ...
API Performance: Vulkan vs OpenGL vs DirectX12 API Performance: Vulkan vs OpenGL vs DirectX12 With BasemarkGPU we focus on the Windows 10 platform and see what that brings us in performance as we can ...
API Performance: Vulkan vs OpenGL vs DirectX12 API Performance: Vulkan vs OpenGL vs DirectX12 With BasemarkGPU we focus at the Windows 10 platform and see what that brings us in performance as we can ...
The time’s are a-changing, and the graphics technology games have used for decades are changing right along. Khronos Group is throwing out nearly 25 years of OpenGL and starting fresh with a powerful ...
作为图形行业的两大API,DirectX、OpenGL一直上演着相爱相杀,当然现在我们又有了Metal、Vulkan等后起之秀,前辈们的压力自然也更大。 时隔整整三年,Khronos Group标准组织终于将OpenGL标准规范从4.5版升级到了4.6版——版本号变化不大,但新东西还是很多的。 OpenGL 4.6 ...
Khronos Group, an open consortium of hardware and software companies, has officially taken the wraps off Vulkan, previously referred to as the Next Generation OpenGL or glNext. Built for modern ...
The latest drivers are always used at the time of testing, but please note reviews and performance articles undergo a scheduling process. This means a new driver ...
Hey there arsians. I program a bit in DirectX making some small trivial games and I was wondering about the differences between DirectX and OpenGL graphics hardware, which leads me to my ...
Hey!<BR><BR>Lemme first say that I did a search and couldn't find anything on this, so be kind <BR><BR>Which video mode should I use Software, OpenGL, or DirectX? <BR><BR>A little ...
一些您可能无法访问的结果已被隐去。
显示无法访问的结果