Design patterns are solutions to recurring problems and complexities in software design. Design patterns are categorized as Creational, Structural, or Behavioral. Creational patterns are used to ...
Here the catch is "achieving reusability by converting an existing interface to a new interface". Let’s say we have a class ‘’A’’ that has getX() method signatures. But the client code uses get ("X") ...
When building applications, you often come across objects that are quite expensive to create. In some scenarios, the cost of creating new objects is high enough to impact application performance. Here ...