Abstract: The growing use of collaborative robots (cobots) in industrial environments raises concerns about worker safety; flexible and adaptive systems are required to predict and prevent real-time ...
Grabbing the raw mesh, material, blendshape, bone, dynamic bone, etc. data directly from unity, Sends that to Resonite via inter-process communication (using a memory mapped file), Decodes directly in ...
In this tutorial repository and accompanying video you will learn how to create 3 different flickering emissive effects using ShaderGraph. While this is using Christmas lights as an example, this has ...