Abstract: Data-driven control (DDC), that is the design of controllers directly from observed data, has attracted substantial attention in recent years due to its advantages over model-based control.
If you're staying up all night to watch The Game Awards 2025, follow along with our live coverage. If you want an early night, you can catch up on all the news with our Everything Announced at The ...
Recently, a new trademark from Remedy was filed in Europe for the title “Control: Resonant”. The trademark listing itself doesn’t contain a whole lot of information, but it is known that this filing ...
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TL;DR: Remedy's Control franchise has surpassed 5 million sales across two console generations, with Remedy now fully owning publishing and IP rights. Control 2 is in full production, focusing on ...
Total sales for action adventure game Control have surpassed five million units, developer Remedy Entertainment announced. Over 19 million users have played the game. Control launched for PlayStation ...
Focusrite just released the 4th generation (4th Gen) to their Scarlett Range of audio interfaces. Not just a refresh, the Scarlett 4th Gen range is a complete back-to-the-drawing board redesign and a ...
In collaboration with Qualcomm, Focusrite has released the first public beta drivers for its USB audio devices that support Windows 11 on Arm on Snapdragon X processors. “This milestone is designed to ...
The CEO of Remedy shared the strategy for their next single-player game, Control 2. The studio is taking a different approach from most of the industry. Matt has been writing for Gamepressure since ...
Viraaj is a spirited gamer, lifelong PlayStation main, huge petrolhead, but most importantly, a principled journalist. With experience at publications like FandomWire, HotCars, and DriveTribe, writing ...
Virtala also adds: "That then builds the basis that, if we create an excellent game and it happens to sell four million or five million units, then we are really happy.” It's worth noting that exact ...
A game’s tutorial section is a valuable resource, but it can sometimes feel a little bit awkward. Before you launch into the depths of a big, open-world adventure, developers like to run you through a ...