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saschawillems.de
New Vulkan example: Cascaded shadow mapping
In what is most probably my last Vulkan example for 2017 I have added a cascaded shadow mapping example to my open source Vulkan C example repository:One big problem of traditional shadow mapping, esp. with large outdoor scenes is the resolution you get as one single shadow map has to cover the whole camera spectrum.With cascaded shadow maps ...
Dec 30, 2017
Vulkan Basics
1:16
NVIDIA Launches Special Vulkan Drivers For GeForce Graphics Cards - Kepler and Maxwell Fully Supported on Windows / Linux
wccftech.com
Feb 16, 2016
1:38
Today marks the release of the anticipated open-standard Vulkan 1.0 API! Taking the very best functions from our Mantle API, Vulkan brings low-overhead and low-level access to PC GPU resources. Only Radeon™ GPUs built on the GCN Architecture currently have access to a powerful capability known as asynchronous compute, which allows the graphics card to process 3D geometry and compute workloads in parallel. Discover how it works in this video: | AMD Gaming
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AMD Gaming
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Feb 16, 2016
Vulkan API – Feedback, Known Issues, and FAQ
beamng.com
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